Singularity Orbiter League

In SOL, two hyperspace pilots face off in a high adrenaline missile shootin’, asteroid flingin’ battle for their galaxies!

Using the power of their ship’s Grav-Engine, players pull asteroids into an orbit around them. From there players attempt to fling them at their opponent’s Sun, where the projectile rock is swallowed by the raging inferno. Watch out! When a Sun absorbs too many asteroids, it’ll collapse into a black hole!

Be careful carrying around asteroids for too long - that Grav-Engine will also attract missiles. If a player's ship is hit with a missile they'll be stunned, giving their opponent a chance to thieve any carried Asteroids!

SOL was Studio Blimp's winning entry into 2015 48 Hour Game Making Challenge, where teams are required to create a game from scratch in under 48 hours based on three randomly selected words at the start of the contest.

The team this year consisted of Alex Driml, Tristan Lewis, Anya McNaughton, Ben Osborn, Andy Stein and Sean Warton.

The words this year were collapse, swallow, and thief. After a bit of deliberation we decided to interpret swallow and collapse in the sense of a sun swallowing asteroids and gaining mass to the point that is collapses into a black hole. Thief was used as a gameplay mechanic, where players can stun their opponent with missiles in order to steal any asteroids they're carrying.

The game is played with a similar mindset to soccer, or basketball. Players move their ship about and bring floating asteroids into a gravitational field around their ship, before lining up a shot and releasing them towards their opponent's sun. When a sun consumes enough asteroids it collapses into a black hole, rendering the opponent victorious.

It was very awesome to see the game being enjoyed by people at the end of the contest,  especially seeing new gameplay styles and tactics evolve that we hadn't even considered. For example, some players discovered that they could use their gravitational fields to fling an opponent's missile back at them if triggered and released with the right timing.